![]() I was playing the game on my MacBook which has the recommended specs for the game. The game could also be occasionally janky. You could say that over-explaining will go against the game’s minimalist nature and the fact that it is a puzzle game but I think it’s more important that players understand the basic mechanics of what the game wants them to do rather than rely too much on trial and error. It’s not very clear and would be nice if it was better explained. Just keep dropping tires until the flowers bloom ![]() Then, I thought it was based more on the position of the item on the map but there were some items I placed quite far away from the plant and it still grew. I initially wondered if certain items made the plant react in a certain way but that wasn’t the case as items didn’t always make the plant grow in the same way. Some will make them grow and others will do the minimum. However, whether the item makes the plant grow feels almost random. ![]() Like if you place a sign next to the plant, the plant will grow over the sign. The initial idea you get is that the seed will grow over the items you place down. It can however be slightly confusing with how the plants grow. As the plant grows, it’ll create more seeds which you can then place down to further grow the plant. Just drag the seed to where you want to plant it and then drag the items. The game itself is very easy to control and get into. You just keep trying to get your plant to grow. With this in mind, there’s nothing really to worry about in the game in terms of winning or losing. The serene music and sound effect help making it reminiscent of being in a spa or a zen garden. There’s a theme of nature retaking the destroyed old concrete world which gives it a refreshing tone. It’s an interesting apocalyptic aesthetic as it doesn’t feel dark or gloomy. There’s pretty much nothing outside of the little floating hunk of urban rubble for your to grow your plants on. The game has a very minimalistic approach. It is immediately available on the Xbox One, Xbox Series X, and PC.The game has a ‘lo-fi’ atmosphere which is reflected in its music in visuals. It’s just a relaxing oasis.Ĭloud Gardens will come to the Nintendo Switch on June 16, 2022. It also means it doesn’t take up too much of your time and can be played at someone’s leisure. But it all comes down to building something up at your leisure and often going more for aesthetics than any sort of goal.Ĭloud Gardens is simply a good fit for the Nintendo Switch. Yes, there can be more of a point and objective here. For example, anyone who has Townscaperon their Switch would likely enjoy Cloud Gardens too. It also fits in well with some of its contemporaries already on the platform. Creating and sharing screenshots is simple. The nature of it makes it easy to pick up and go. It’s easy to tap, place, and adjust to get things set up the way you’d like. It also works well in terms of the controls. ![]() It isn’t like the Xbox or PC versions look much better than the Switch one. Its aesthetic doesn’t focus on highly detailed visuals. So, as for why this is so great on the Switch, it is because everything in Cloud Gardens’ nature is suited to it. Not to mention you can call back some placed items to readjust the scene. Eventually, you’ll also get tools to make sucking up parts of plants to get more seeds easier. You’ll also earn any items or seeds found in the previous stage for the custom, freeform gardens you can tend. Your goal is to fill a certain percentage of each area with greenery. As they do, you can collect their flowers and trimmings to eventually earn more seeds. You then place more debris and items around to encourage the plants to grow. In each one, the world is dilapidated and filled with remnants of those who came before. In the campaign, you go through different post-apocalyptic scenes. The Cloud Gardens Switch port is perfectly suited for that sort of experience.įor those who missed it on other platforms, Cloud Gardens is both a puzzle game and sandbox experience. But there’s something extra convenient and soothing about the portable opportunity. It’d be good on a PC or kind of console that demands a TV. The Nintendo Switch is a pretty great system for indie games.
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